A painting of an Elvish Rogue in a tree

Classes

  • Published March 10, 2024

Classes define an adventurer’s role in the realms, shaping their abilities, combat style, and place within a party. From spell-slinging mages to stalwart defenders, each class offers a unique path to greatness.


Fighter

Fighters are masters of combat, excelling in physical prowess and weaponry. They serve as the backbone of many adventuring parties.

Core Features

  • Hit Die: d10
  • Primary Attributes: Strength, Constitution
  • Fighting Style: Choose a specialization such as Archery, Defense, or Two-Weapon Fighting.

Subclasses

  1. Champion: Focused on raw physical excellence and critical strikes.
  2. Battle Master: Tactical warriors who use maneuvers to control the battlefield.
  3. Eldritch Knight: Combines martial prowess with arcane magic.

Wizard

Wizards delve into arcane secrets, wielding incredible magical power through their studies. Their potential is limited only by their knowledge.

Core Features

  • Hit Die: d6
  • Primary Attributes: Intelligence
  • Spellcasting: Access to an extensive spellbook, preparing spells each day.

Subclasses

  1. School of Evocation: Specializes in destructive spells like fireball and lightning bolt.
  2. School of Illusion: Masters of deception and sensory manipulation.
  3. School of Necromancy: Harnesses the power of life and death, animating the dead to serve their will.

Rogue

Rogues are stealthy, cunning, and resourceful. They thrive in shadowy corners, using guile and precision to achieve their goals.

Core Features

  • Hit Die: d8
  • Primary Attributes: Dexterity
  • Sneak Attack: Deal extra damage when attacking with advantage or when allies are distracting the enemy.

Subclasses

  1. Thief: Experts in speed, stealth, and acquiring valuable goods.
  2. Assassin: Deadly killers who excel at ambush tactics.
  3. Arcane Trickster: Blends stealth and spellcasting for unique versatility.

Cleric

Clerics are divine agents, drawing power from their chosen deity to heal the wounded and smite the unholy.

Core Features

  • Hit Die: d8
  • Primary Attributes: Wisdom
  • Spellcasting: Full access to divine magic.

Subclasses

  1. Life Domain: Focused on healing and protecting allies.
  2. War Domain: Combines martial abilities with divine might.
  3. Trickery Domain: Uses illusions and deception in service of their god.

Barbarian

Barbarians are primal warriors fueled by rage, capable of enduring incredible punishment and dealing devastating blows.

Core Features

  • Hit Die: d12
  • Primary Attributes: Strength, Constitution
  • Rage: Enter a berserk state, gaining damage resistance and extra damage on attacks.

Subclasses

  1. Path of the Berserker: Embodies unbridled rage and ferocity.
  2. Path of the Totem Warrior: Draws power from animal spirits for enhanced abilities.
  3. Path of the Storm Herald: Channels elemental forces through their rage.

Bard

Bards are charismatic performers and spellcasters, using their talents to inspire allies and confound enemies.

Core Features

  • Hit Die: d8
  • Primary Attributes: Charisma
  • Bardic Inspiration: Grant allies bonus dice to enhance their rolls.

Subclasses

  1. College of Lore: Knowledge-seekers who excel in diverse skills and cutting words.
  2. College of Valor: Battle-ready bards who inspire through deeds of bravery.
  3. College of Whispers: Mysterious storytellers who manipulate and sow fear.

Choosing a Class

Your class defines not only your abilities but also your character’s worldview and role in a party. Whether you aim to lead, protect, or destroy, the choice of class is the first step on your path to adventure.


Multiclassing

Adventurers may combine classes, blending features from multiple paths to create unique combinations. For instance:

  • A Paladin/Sorcerer wields divine and arcane power.
  • A Rogue/Ranger excels in stealth and tracking.

Choose wisely and craft a hero that fits your vision!